![]() While moving, the minecart is considered a projectile even while occupied, so it can be reflected. The minecart will break if it takes too much damage, but if Steve was the one to break it, he will recover the iron he used to initiate the move. Each powered rail uses up 1 gold and 1 redstone. If the cart reverses and rides over an already-placed powered rail, it will be boosted again at no cost of resources. Pressing the special move button again while riding the cart will add another powered rail under the cart and boost it again. If the player possesses both gold and redstone, those materials will be used to place a powered rail at the start of the move, which accelerates the cart, increasing its damage and allowing it to ride up inclines. Steve may reenter the cart after jumping out, but this can only be done twice per minecart. Trapped opponents may be KO’d if they do not escape before the cart crosses a blast line, falls offstage too far for them to recover, or if they are pursued and attacked by Steve while trapped. As with regular grabs, the duration opponents are trapped for is proportional to their damage, and button mashing will let them escape more quickly. While a minecart ridden by Steve can be shielded against, as it has a normal damaging hitbox while occupied, the empty minecart has a grab hitbox, so it will bypass shields. An empty minecart hitting an airborne opponent will only knock them away for average damage. If an empty minecart runs into a grounded opponent, it will trap them inside the cart without them being able to control it. Hopping out of the minecart can also aid in Steve's recovery. Pressing jump will have Steve hop out of the minecart, after which the cart will roll off on its own, but without rails, it will eventually slow to a stop. If a cart hits a wall, it will bounce in the other direction. The minecart decelerates when rolling uphill, but it is reasonably fast on the ground and moves quickly when going downhill. ![]() The minecart will slow down and stop if there are no tracks for it. Rails may be reused for free if the minecart rides over them again before they disappear. ![]() Each rail uses up one unit of any material - first Grade 1 materials (dirt, sand and wool), then wood, stone, and finally iron - with the better materials providing more rails per unit. ![]() The cart can be controlled while ridden, but its poor handling while on rails makes the utility of such situational. Steve uses a piece of iron to craft a minecart and begins riding in it, placing rails along the ground in front of him as it moves. ![]()
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